![]() ![]() On my RTX 2060 and Ryzen 5 2600, the game struggles to hang around 50 fps with settings on high. One of my biggest roadblocks with Crucible has been inconsistent performance. In addition to unlockable skins and voice lines, leveling up a hero also unlocks audio logs that slowly reveal more of their backstories. More games should probably steal the way Crucible weaves character lore into its progression system, too. ![]() There are examples of unoriginality with definitely-not-Solider-76-cosplayer Captain Mendoza and Ajonah’s distracting resemblance to Widowmaker, but Relentless has done enough to make its cast feel distinct. I appreciate Sazan’s bizarre loadout that requires her to switch between her rifle, shotgun, and throwing knife in order to reload. I particularly love Bugg, a sweet little botanist robot that plants flowers to attack enemies and can crop dust an area with poisonous gas. It’s a shame that Crucible isn’t more fun, because most of its hero designs are so clever. Earl, a minigun-toting space trucker with a huge hitbox and health pool, is a de facto tank that draws aggro from squishy characters like Sazan or Tosca. I respect the goal, but Crucible is role-free in name only. Developer Relentless Studios wants to avoid the downsides of hard-defined roles that Overwatch players know too well-feeling forced to play a role you aren’t in the mood for kinda sucks and waiting eight minutes for the one you want is even worse. It’s a shame that Crucible isn’t more fun, because most of its hero designs are so clever.ĭespite plenty of MOBA-adjacent mechanics like cooldown management and leveling, Crucible’s lack of roles is a deliberate choice. It’s like playing a match of Overwatch with only damage and tank heroes. With nobody to heal up allies and few options to dodge incoming damage, fights are more-or-less determined by which team has the higher numbers.The lack of dedicated support roles (there are a few abilities that can grant shields or share a medkit) leaves a noticeable gap in the flow of combat. Some heroes’ movement abilities are quick enough to briefly disengage, but other players can just as quickly use theirs to chase you down and finish the job before you can recover. Tactically, there aren’t many options to get out of an uneven fight.
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